s1jobs has been named as a finalist in the 2009 Onrec Awards in the category of Best Technical Innovation. The nomination — which is the first ever technical award nomination for s1 — recognises the huge technical advances made with the new site. From a UI point of view, we ripped the site up andContinue reading “s1jobs shortlisted for technical innovation award”
Author Archives: Grant
Dumgoyne Hill Walk
<![CDATA[We went a wee hill walk/climb today up Dumgoyne, just behind the Glengoyne distillery in the Campsies. It was a freezing cold day, but the hill was still popular. It was also a good opportunity to try the Trailguru app on my iPhone. You can see the results here. There’s also some geo-tagged photos fromContinue reading “Dumgoyne Hill Walk”
New game launch: Pixelated Pix
<![CDATA[My final freelance project of the year is another educational game for Glasgow Science Centre. Pixelated Pix explains some of the technology behind digital imaging, from CCD capture through to LCD display. The aim of the game is to correctly identify images that have been ‘pixelated’ in one way or another. The game also seesContinue reading “New game launch: Pixelated Pix”
New site launch: Ruth Ruthven Jewellery
<![CDATA[The second last of my freelance projects for the year, Ruth Ruthven Jewellery, was also my first ever e-commerce shopping site. I’ve integrated with payment engines in the past for s1jobs and other related sites, but this is the first time I’ve built a full shopping cart style online store. The shop was built onContinue reading “New site launch: Ruth Ruthven Jewellery”
New game launch: Glasgow Science Investigation
<![CDATA[ Another wee game I’ve been working on recently, just launched. It explains some of the science behind criminal forensics and allows players to practice matching fingerprints, footprints and DNA samples in a “Guess Who?” style format. I wanted to call it GSI: Glasvegas, but we compromised on GSI: Glasgow Science Investigation.
New game launch: Forces at the Funfair
<![CDATA[ This week we finished another game for Glasgow Science Centre. Forces at the Funfair uses a rollercoaster game to get across the concepts of rolling resistance, drag and the impact of weight, shape and colour. Forces at the Funfair was another highly technical development. Because the science centre wanted the game to be asContinue reading “New game launch: Forces at the Funfair”
New product launch: Jobcast
<![CDATA[While I was working at s1 I proposed the idea of 'video job ads'. It was based on an emerging trend I noticed on niche US job sites. The idea was greenlighted a few months ago, and it became one of the first projects that our new developer Ken worked on (it was also oneContinue reading “New product launch: Jobcast”
New site launch: HeraldTalk
<![CDATA[Last night we launched a new site for The Herald called HeraldTalk. Based on the Movable Type platform, the site provides a central, pre-moderated place for readers to comment on the big topics of the day. I’m fairly pleased with the look & feel we’ve achieved in a relatively short space of time. Both inContinue reading “New site launch: HeraldTalk”
Election coverage in The Herald
<![CDATA[I'm now two weeks into the new job and I'm really enjoying it. Whereas in s1 the empahsis was (rightly) on long term planning and multi-month development cycles, the new job is much more instant. Like a daily printed newspaper, we're already putting together online features that have a lifespan of just a few days,Continue reading “Election coverage in The Herald”
Two games in two days!
<![CDATA[Yesterday I wrote about my new Penguin Knockout game that had just launched. Well it turns out Flash games are like buses — you wait 6 months for one to come along and then two come at once. Today sees the launch of another product of my spare bedroom… Epidemic Emergency, a new educational gameContinue reading “Two games in two days!”